![diamond rush stage 1 diamond rush stage 1](https://i.ytimg.com/vi/-9FUy6bQ7Oc/mqdefault.jpg)
This makes much of the gameplay difficult to mix with the music, as players will have a hard time distinguishing what exactly is even going on in the song.Ĭonsidering Riot Games produces phenomenal music, the lack of their signature musical pieces in the first League of Legends rhythm game makes for a lackluster soundtrack. A couple of songs stand out here and there, but throughout the majority of the play through, the soundtrack all just blends together as a mix of loud sounds banging together. For such an important aspect for a rhythm game, Hextech Mayhem definitely drops the ball. Truth be told, Hextech Mayhem’s soundtrack is rather disappointing. On the other hand, those who achieve the higher ranks will feel fulfilled by their efforts. This game, similarly to League of Legends, does not give out Diamond rank and above so easily. It is incredibly difficult to achieve an amazing score.
![diamond rush stage 1 diamond rush stage 1](https://i.ytimg.com/vi/zcfohMufFKQ/hqdefault.jpg)
Zigg’s animation when dying and delay before being allowed to cause more mayhem severely hurts the player’s chances of achieving a high score. Players attempting to master the stage will find each mistake detrimental to their progress. Therefore, simply getting to the end of the stage is pretty easy. Within a set time frame, players can revive Ziggs by correctly timing a button input, allowing Ziggs to continue creating mayhem until the end of the stage. But if he misses specific inputs, depending largely on the platforming aspect of the game, he fades away into black. If Ziggs misses an input, he often moves right along. Players attempting to breeze past each available stage and simply see what the game has to offer will find themselves perfectly capable of doing so. Hextech Mayhem is both lenient on mistakes while also incredibly punishing. This leads into the second point, difficulty. In addition, objects litter the map that require Ziggs to throw out bombs at well timed opportunities. Some balloons are out of reach unless the player successfully times double jumps in between the symbols that present the button commands. A quick look around the stage reveals that not all collectible and objects are obtainable by only following the input commands. Following the symbols that appear on screen is the easiest, most conventional part of the game. Slams and bomb throws can be used to demolish structures found in the level. And jumping through certain objects, such as balloons, causes them to explode. Pressing the jump button twice in a row causes Ziggs to double jump. But the more the player experiences Hextech Mayhem, the more complex the game reveals itself to be. How can a game have depth with only three inputs? Hextech Mayhem is simple on paper. At first glance, only having three realistic commands seems far too easy. In general, the control schematics are very simple. The more accurately the player times the button inputs, the better the results. Green corresponds with a jump, grey with a slam, and blue with a bomb throw. Time each of these according to the appropriate symbols. Ziggs performs three basic functions: a jump, a slam, and a bomb throw.